3D simulation environments
Different environments to test the system's capabilities:
- Evacuation simulation
- Crowd simulation
- Medieval War Field
MINDCROWD is a behavior-aware NPC and crowd simulation plugin for Unity. It connects navigation, individual NPC decisions, and social behavior in one reusable system.
Visitors reserve a place, queue, use a kiosk or rest point, and leave. Close the kiosk to change their destination choices.
Approach → queue → use → leave
Interactive website concept · Unity implementation in development.
Believable NPCs do more than follow paths. They make individual decisions, react to events, form groups, and shape the crowd around them.
Our selected features bring together individual NPC behavior, specialized crowd pathfinding, emotion-driven decisions, perception, and group movement in a modular Unity package. Different 3D simulation environments will let us test these capabilities, supported by debug tools and small language models (SLMs).
Different environments to test the system's capabilities:
These are the selected features for the project. Implementation details and evaluation results will be documented as development progresses.
Behavior-Aware NPC and Crowd Simulation Plugin for Unity
MIND crowd
A team of five Computer Engineering students exploring the intersection of simulation, behavior, and real-time systems.
CS491 deliverables and project meeting records. Submitted files will be linked as the project develops.
Deliverable list: CS491 course guidelines ↗
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The plugin and its testing environment have separate homes. Follow the repositories for source code and technical documentation.
Simulation footage, walkthroughs, and comparative results will appear here.
We will compare standard NavMesh agents against progressively enabled plugin modules in repeatable scenarios.
Planned measures: travel and waiting time, completion, throughput, congestion duration, and frame time. Results will be shared in the project archive.